armember-membership domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/cloud/public_html/test/wp-includes/functions.php on line 6170bookingpress-appointment-booking domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/cloud/public_html/test/wp-includes/functions.php on line 6170woocommerce domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/cloud/public_html/test/wp-includes/functions.php on line 6170polylang-wc domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/cloud/public_html/test/wp-includes/functions.php on line 6170woocommerce-payments domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/cloud/public_html/test/wp-includes/functions.php on line 6170armember-membership domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/cloud/public_html/test/wp-includes/functions.php on line 6170updraftplus domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/cloud/public_html/test/wp-includes/functions.php on line 6170woocommerce-fps domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/cloud/public_html/test/wp-includes/functions.php on line 6170bookingpress-appointment-booking domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/cloud/public_html/test/wp-includes/functions.php on line 6170duplicator domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/cloud/public_html/test/wp-includes/functions.php on line 6170woodmart domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home/cloud/public_html/test/wp-includes/functions.php on line 6170Starting to play Stellar Balde, you are unlikely to expect to see a work with high cultural value. Without even speculating on this topic, the first thing that rushes into account is the ass of the main character and an abundance of candid costumes in female characters. Later, a beautiful world, an interesting combat system and persistent aftertaste are added Nier: Automata<\/b>.<\/p>\n
But I decided to delve into the game, and believe me, there are enough interesting references in it. Today I will talk about where the legs of the local cyberpan grow from, and Eve has to do with it and what delicious beer the inhabitants of the destroyed land drank beer. Pleasant reading!<\/p>\n
Many references are hidden at the ends and key bosses of the game. Therefore, the article will contain a fair amount of spoilers. I warned you, be careful.<\/p>\n
XTobes create a gloomy scientific and fantastic world, the action of which takes place a century after the fall of utopia, Stellar Blade<\/b> First of all, it draws inspiration in the anime of OVA of the 90s and Cyberpank-Manga. So, yes, this is a cyberpunk in the world of post -apocalypse. Well, this is not the one in which little people live in the shadow of powerful and evil corporations. The principle of high-tech-louds in the game is, but shown only indirectly. So the Cyberpunk 2077 costs a mansion and has nothing to do with today’s disc.<\/p>\n
The game is more about how a group of people who survived after the destructive cataclysm rallied in the last focus of civilization and now confronts the new hostile world. Naturally, using fantastic technologies. For the mass consumer, the first logical association that will come to mind is “Matrix”<\/b>. Yes, really, Stellar Blade<\/b> pretty inspired by the franchise of the Vachovski sisters. In the game, the last city of people is called Xion<\/i>, While in the films was Zion<\/i>. Some of the inhabitants are connected to cybernetic capsules. Once the game will literally offer us to go down to our location with the name “Matrix-11”. And also a quick movement system in Stellar Blade<\/b> made using telephone booths – a reference to a similar method of “teleportation” in the movie. But still, the epic with Keanu Reeves (Keanu Reves) is a little about something else.<\/p>\n
And, indeed, the director Stellar Blade<\/b> -Hyung Tae Kim confirmed that the film was very inspired by the game when creating a game. Even the main idea of \u200b\u200bthe prompted Kim to write the plot is saturated with the spirit of Cyberpan and the conflict of human and technological:<\/p>\n The topic that I dedicated Stellar Blade<\/b>, – Humanity. The story of what makes us people and defines us as people – it is quite universal. This story came to my mind once, when I witnessed the taxi driver\u2019s strike. The strike broke out when the technologies of unmanned vehicles began to develop, which almost hinted at the introduction of unmanned vehicles in the near future. This instilled among taxi drivers fear that these technologies would ultimately capture and replace their jobs. Watching their strike, I asked myself what I would do if it happened to me if one day people were completely replaced by something inhuman.<\/p>\n Hyun Tae Kim in an interview with IGN<\/p>\n<\/blockquote>\n But the “running” is also not the main inspirer of the game. The key work influenced the project – “Alita: Battle Angel”<\/b>. And what was amazing for me, the main inspirer was not the original manga Gunnm<\/b> And not even her anime adaptation “Weapons dreams “<\/b> 1993, and the modern film adaptation of Robert Rodriguez (Robert Rodriguez).<\/p>\n I looked “Alita: Battle Angel”<\/b> Already after passing Stellar Blade<\/b>. And from the first frames it is noticeable how many details of Hyun Tae Kim dragged into his game. In the Alita universe, there was also a destructive war, which forced people to gather in a single town, one-in-one similar to Xion. Here are high -altitude slums connected by massive pipes that produce volumetric puffs of steam. In place and multiculturalism: signs in different languages \u200b\u200bhang everywhere, and the same modernized residents roam through the streets.<\/p>\n Alita: Battle Angel<\/p>\n Kim admitted that the design of his characters was significantly influenced by cyborgs from Rodriguez’s film. People also dig in landfills to earn a living. And why ignore the obvious-the image of a sexy Android girl is obviously echoing<\/p>\n Alita is a fighting cyborg who participated in a distant war. – Eve combat android sent to Earth with a military mission.<\/p>\n Alita has lost her memory and re -knows the world – Eve knows almost nothing about the earth and the player studies the world with her.<\/p>\n I won\u2019t say anything about the appearance of the heroines, so I just insert you Positators<\/i> In the middle of the article.<\/p>\n In addition to the fact that the game is full of obvious visual references, it also contains inconspicuous Easter. During Eve\u2019s journey through the ruins of the city of Aidos 7, she will stumble upon a bar with a locked chest inside, known as \u201cBar 99\u201d. According to the plot of manga, Alita decides to use the number 99 during her work in a motorboard, later discovering that it is of great importance for her past.<\/p>\n But my favorite detail is the hidden love of designers of two universes to the non -obvious Baroque elements. I noticed this when Dr. Ido handed ALITA a new body on which glasses and flowers inherent in this style were applied in a little way. The same elements can be seen on the most powerful bio -codes Stellar Blade<\/b> and more obvious they become at one of the endings of the game. And while we are at this point, we will finish with cyberpunk and switch to the design.<\/p>\n Instead of creating monsters Stellar Blade<\/b> On the engine, c Shift Up<\/b> We decided to go non-standard, first creating concept arts manually in the form of models. This allows them to clarify the smallest details before their 3D scanning for the game. This principle also helps to more reliably convey the scale and a lot of bioties.<\/p>\n We actually think that the bioties are real main characters Stellar Blade<\/b>, Therefore, we really focused on identifying these unique features in these creatures. We really wanted them to look very natural, and not artificially, so we have chosen the manual modeling method of these monsters from clay, and then the creation of their models.<\/p>\n Hyun Tae Kim<\/p>\n<\/blockquote>\n When developing the design of monsters, artists tried to create the most repulsive creatures as possible. When creatures do not correspond to human form, they cause discomfort due to fundamental differences in appearance.<\/p>\n Artists are very neatly divided by their sources of inspiration, hoping to the originality of their creation. Personally, they reminded me of either succubi from Agony, or something of the creations of Hans Giger (Hans Giger). And the only film that they referred to in their blog Shift Up<\/b> – \u201cThe invasion of the dinosaur<\/b>\u00bbOscar-winning Pon Jun-Ho (Bong Joon-Ho). (It was a great surprise for me that the same person took off “Parasites”<\/b><\/i>). And it is not even noteworthy that the design of the local \u201cdinosaurus\u201d traces similar features, but that the developers contacted the creator of the monster and invited him to cooperate in the creation of the game.<\/p>\n So to Stellar Blade<\/b> Hi-Chel Chang joined. He created a funny little animal for the film “October”<\/b> (2017). Cooperation with a specialist, according to the developers, has become a turning point in the development of the concept and helped to realize unusual creatures in the game.<\/p>\n Hi-Chol Chan sought to give each biostly animal habits. Therefore, we have an abundance of \u201cscorpions\u201d, \u201cpigs\u201d and \u201cjellyfish\u201d. Even some bosses are endowed with habits of animals: so Gigas is very reminiscent of a gorilla, and one of the key bosses of the game is a crow.<\/p>\n There are bioatic images and habits of which are clearly taken from other popular games. Everything in Lovch, for example, seems to be a direct reference to Lizuna from the Resident Evil, starting with how he attacks and ending with the inability to see: in the record in the Cleep data bank, they do not see that they do not see. Even your first meeting with the monster follows Lizun’s formula: the creature crawls on the ceiling before falling to strike. Lizun from RE2 REMAKE and Sleeper from Stellar Blade<\/p>\n Dark Souls open dragon, Abaddon from Stellar Blade and AGony Monster<\/p>\n But there is one among all creatures that is knocked out of a number of bestial and anthropomorphic. And this is a demogorgon.<\/p>\n The whole next section contains spoilers fully disclosing 2 of 3 endings of the game. Be careful<\/i><\/p>\n A gigantic biot, whom the player meets in space in the final part of the game, refers to the images of seraphim – the Old Testament Angels with his appearance. Well, think, looks and looks like. IN Stellar Blade<\/b> Enough Easter clocks on any topic. And partly this is true, but if you think about the context and notice the details, it turns out that the game is simply full of references to the Old Testament Scriptures. Look at your hands.<\/p>\n Seraphims and cherubs to explain the Holy Scriptures are in the most and most immediate proximity to the divine. They can also be called a link between God and humanity. IN Stellar Blade<\/b> The role of the Divine is played by the AI \u200b\u200bmother-sphere, which is located in space. They are sent to space from the Earth using orbital elevators. And just at the top of this connecting link between the Earth and the Cosmos (the throne of the Divine) there is a demogorgon.<\/p>\n Around her, the mother-sphere built a colony-the utopian place in which humanity went when saved from a destructive war. We can see the colony at one of the endings. And on the one hand, it resembles a planet surrounded by rings or an atom. And on the other, another Old Testament angel – the throne. In the description of the vision of the prophet Isaiah, they are interpreted as follows: \u201cTheir whole body and their backs, and their hands and their wings, and the wheels were full of eyes around.”<\/i> According to the pseudo-dionis Areopagita, they serve the Creator with a foot for the implementation of supreme justice. Therefore, they live where material things begin to take shape. In Christianity, the task of the thrones to help lower angels meet God.<\/p>\n And who is the lower angel in the game? Naturally Eve and other combat androids. On Earth they are called “angels”. And look: according to biblical ideas, all that exists consists of two spheres: heaven and earth. Earth is an area of \u200b\u200bvisible existence where all living things live. In the game, this function is performed by the destroyed land. Above it rises the heavenly vault, the abode of the Creator. Heaven is not the universe that we can observe, but an invisible world, opposite to the world to the apparent, that is, the earth. The game is a colony into which many earthlings strive to get caught. The creator in the sky is surrounded by creatures that are closest to him, the guns of his will in this world – angels – military androids. Angels from the ancient Greek – these are messengers of divine will. How to execute the will of the mother sphere and Eve arrived.<\/p>\n Yes, and the names are obviously not worth. The main character is Eve. Adam saves her. Further development of events you can already imagine. As in the Bible Adam and Eve gave the beginning of life, so their namesakes merge at one of the endings to give the beginning of a new race. The reason God created Eve is that Adam is not lonely. The same can be said about Stellar Blade<\/b>. Adam could not save the world alone, so Eve was sent to his aid.<\/p>\nMonster design.<\/h2>\n
And Abaddon with his expressive mouth, dotted with many teeth, is so similar to the open dragon from Dark Souls, which is likely that this is a reference to it, and not a coincidence.<\/p>\nBiblical story<\/h3>\n