Anime, Bible and beer |Cultural code Stellar Blade
Starting to play Stellar Balde, you are unlikely to expect to see a work with high cultural value. Without even speculating on this topic, the first thing that rushes into account is the ass of the main character and an abundance of candid costumes in female characters. Later, a beautiful world, an interesting combat system and persistent aftertaste are added Nier: Automata.
But I decided to delve into the game, and believe me, there are enough interesting references in it. Today I will talk about where the legs of the local cyberpan grow from, and Eve has to do with it and what delicious beer the inhabitants of the destroyed land drank beer. Pleasant reading!
Many references are hidden at the ends and key bosses of the game. Therefore, the article will contain a fair amount of spoilers. I warned you, be careful.
Rethinking of science fiction of the 80s and 90s
XTobes create a gloomy scientific and fantastic world, the action of which takes place a century after the fall of utopia, Stellar Blade First of all, it draws inspiration in the anime of OVA of the 90s and Cyberpank-Manga. So, yes, this is a cyberpunk in the world of post -apocalypse. Well, this is not the one in which little people live in the shadow of powerful and evil corporations. The principle of high-tech-louds in the game is, but shown only indirectly. So the Cyberpunk 2077 costs a mansion and has nothing to do with today’s disc.
The game is more about how a group of people who survived after the destructive cataclysm rallied in the last focus of civilization and now confronts the new hostile world. Naturally, using fantastic technologies. For the mass consumer, the first logical association that will come to mind is “Matrix”. Yes, really, Stellar Blade pretty inspired by the franchise of the Vachovski sisters. In the game, the last city of people is called Xion, While in the films was Zion. Some of the inhabitants are connected to cybernetic capsules. Once the game will literally offer us to go down to our location with the name “Matrix-11”. And also a quick movement system in Stellar Blade made using telephone booths – a reference to a similar method of “teleportation” in the movie. But still, the epic with Keanu Reeves (Keanu Reves) is a little about something else.
And, indeed, the director Stellar Blade -Hyung Tae Kim confirmed that the film was very inspired by the game when creating a game. Even the main idea of the prompted Kim to write the plot is saturated with the spirit of Cyberpan and the conflict of human and technological:
The topic that I dedicated Stellar Blade, – Humanity. The story of what makes us people and defines us as people – it is quite universal. This story came to my mind once, when I witnessed the taxi driver’s strike. The strike broke out when the technologies of unmanned vehicles began to develop, which almost hinted at the introduction of unmanned vehicles in the near future. This instilled among taxi drivers fear that these technologies would ultimately capture and replace their jobs. Watching their strike, I asked myself what I would do if it happened to me if one day people were completely replaced by something inhuman.
Hyun Tae Kim in an interview with IGN
But the “running” is also not the main inspirer of the game. The key work influenced the project – “Alita: Battle Angel”. And what was amazing for me, the main inspirer was not the original manga Gunnm And not even her anime adaptation “Weapons dreams “ 1993, and the modern film adaptation of Robert Rodriguez (Robert Rodriguez).
I looked “Alita: Battle Angel” Already after passing Stellar Blade. And from the first frames it is noticeable how many details of Hyun Tae Kim dragged into his game. In the Alita universe, there was also a destructive war, which forced people to gather in a single town, one-in-one similar to Xion. Here are high -altitude slums connected by massive pipes that produce volumetric puffs of steam. In place and multiculturalism: signs in different languages hang everywhere, and the same modernized residents roam through the streets.
Alita: Battle Angel
Kim admitted that the design of his characters was significantly influenced by cyborgs from Rodriguez’s film. People also dig in landfills to earn a living. And why ignore the obvious-the image of a sexy Android girl is obviously echoing
Alita is a fighting cyborg who participated in a distant war. – Eve combat android sent to Earth with a military mission.
Alita has lost her memory and re -knows the world – Eve knows almost nothing about the earth and the player studies the world with her.
I won’t say anything about the appearance of the heroines, so I just insert you Positators In the middle of the article.
In addition to the fact that the game is full of obvious visual references, it also contains inconspicuous Easter. During Eve’s journey through the ruins of the city of Aidos 7, she will stumble upon a bar with a locked chest inside, known as “Bar 99”. According to the plot of manga, Alita decides to use the number 99 during her work in a motorboard, later discovering that it is of great importance for her past.
But my favorite detail is the hidden love of designers of two universes to the non -obvious Baroque elements. I noticed this when Dr. Ido handed ALITA a new body on which glasses and flowers inherent in this style were applied in a little way. The same elements can be seen on the most powerful bio -codes Stellar Blade and more obvious they become at one of the endings of the game. And while we are at this point, we will finish with cyberpunk and switch to the design.
Monster design.
Instead of creating monsters Stellar Blade On the engine, c Shift Up We decided to go non-standard, first creating concept arts manually in the form of models. This allows them to clarify the smallest details before their 3D scanning for the game. This principle also helps to more reliably convey the scale and a lot of bioties.
We actually think that the bioties are real main characters Stellar Blade, Therefore, we really focused on identifying these unique features in these creatures. We really wanted them to look very natural, and not artificially, so we have chosen the manual modeling method of these monsters from clay, and then the creation of their models.
Hyun Tae Kim
When developing the design of monsters, artists tried to create the most repulsive creatures as possible. When creatures do not correspond to human form, they cause discomfort due to fundamental differences in appearance.
Artists are very neatly divided by their sources of inspiration, hoping to the originality of their creation. Personally, they reminded me of either succubi from Agony, or something of the creations of Hans Giger (Hans Giger). And the only film that they referred to in their blog Shift Up – “The invasion of the dinosaur»Oscar-winning Pon Jun-Ho (Bong Joon-Ho). (It was a great surprise for me that the same person took off “Parasites”). And it is not even noteworthy that the design of the local “dinosaurus” traces similar features, but that the developers contacted the creator of the monster and invited him to cooperate in the creation of the game.
So to Stellar Blade Hi-Chel Chang joined. He created a funny little animal for the film “October” (2017). Cooperation with a specialist, according to the developers, has become a turning point in the development of the concept and helped to realize unusual creatures in the game.
Hi-Chol Chan sought to give each biostly animal habits. Therefore, we have an abundance of “scorpions”, “pigs” and “jellyfish”. Even some bosses are endowed with habits of animals: so Gigas is very reminiscent of a gorilla, and one of the key bosses of the game is a crow.
There are bioatic images and habits of which are clearly taken from other popular games. Everything in Lovch, for example, seems to be a direct reference to Lizuna from the Resident Evil, starting with how he attacks and ending with the inability to see: in the record in the Cleep data bank, they do not see that they do not see. Even your first meeting with the monster follows Lizun’s formula: the creature crawls on the ceiling before falling to strike.
And Abaddon with his expressive mouth, dotted with many teeth, is so similar to the open dragon from Dark Souls, which is likely that this is a reference to it, and not a coincidence.
Lizun from RE2 REMAKE and Sleeper from Stellar Blade
Dark Souls open dragon, Abaddon from Stellar Blade and AGony Monster
But there is one among all creatures that is knocked out of a number of bestial and anthropomorphic. And this is a demogorgon.
The whole next section contains spoilers fully disclosing 2 of 3 endings of the game. Be careful
Biblical story
A gigantic biot, whom the player meets in space in the final part of the game, refers to the images of seraphim – the Old Testament Angels with his appearance. Well, think, looks and looks like. IN Stellar Blade Enough Easter clocks on any topic. And partly this is true, but if you think about the context and notice the details, it turns out that the game is simply full of references to the Old Testament Scriptures. Look at your hands.
Seraphims and cherubs to explain the Holy Scriptures are in the most and most immediate proximity to the divine. They can also be called a link between God and humanity. IN Stellar Blade The role of the Divine is played by the AI mother-sphere, which is located in space. They are sent to space from the Earth using orbital elevators. And just at the top of this connecting link between the Earth and the Cosmos (the throne of the Divine) there is a demogorgon.
Around her, the mother-sphere built a colony-the utopian place in which humanity went when saved from a destructive war. We can see the colony at one of the endings. And on the one hand, it resembles a planet surrounded by rings or an atom. And on the other, another Old Testament angel – the throne. In the description of the vision of the prophet Isaiah, they are interpreted as follows: “Their whole body and their backs, and their hands and their wings, and the wheels were full of eyes around.” According to the pseudo-dionis Areopagita, they serve the Creator with a foot for the implementation of supreme justice. Therefore, they live where material things begin to take shape. In Christianity, the task of the thrones to help lower angels meet God.
And who is the lower angel in the game? Naturally Eve and other combat androids. On Earth they are called “angels”. And look: according to biblical ideas, all that exists consists of two spheres: heaven and earth. Earth is an area of visible existence where all living things live. In the game, this function is performed by the destroyed land. Above it rises the heavenly vault, the abode of the Creator. Heaven is not the universe that we can observe, but an invisible world, opposite to the world to the apparent, that is, the earth. The game is a colony into which many earthlings strive to get caught. The creator in the sky is surrounded by creatures that are closest to him, the guns of his will in this world – angels – military androids. Angels from the ancient Greek – these are messengers of divine will. How to execute the will of the mother sphere and Eve arrived.
Yes, and the names are obviously not worth. The main character is Eve. Adam saves her. Further development of events you can already imagine. As in the Bible Adam and Eve gave the beginning of life, so their namesakes merge at one of the endings to give the beginning of a new race. The reason God created Eve is that Adam is not lonely. The same can be said about Stellar Blade. Adam could not save the world alone, so Eve was sent to his aid.
But these are not https://magic-win-casino.co.uk/ the only biblical names. By the ears, but it can be pulled that the compignon mechanic Lily rhymes with Lilith. And during the campaign, the heroine will have to fight with two bio -bioists, which wear the names of Abbadon and Belial. The first is an angel of death or an angel of the abyss, and the second is the fallen angel. But then the developers generally forget about theology and leave the riot of fantasy, so that it is just beautiful.
Therefore, New Testament Angels fly around the final boss – cherubs. And in the game there are characters with angel wings, but they are always on the one hand. And biotins have wings on the left, and androids on the left. And if you combine two types, you will get a full -fledged angel, which we see at one of the endings. And we also see the references to this on one of the boxing arts of the game aaaaaaa ..
Okay, this is a continuous inventing (or not). Yes, and the developers riveted references not because of a great love for Christianity, but because anime!
And here I begin to loudly humming the title theme of the Evangelion
“Gospel of the new century”, “Evangelion” Or simple “Eve” -Cult anime-series shot by Hideaki Anno, in which adolescents with the help of giant robots of the Evangelions fight with mysterious creatures of angels in the territory of destroyed Japan. The series has repeatedly become the goal of essayists and theologians who dissected it for numerous religious references. Only one Neymdropings who send about 60 pieces to the Bible in it. Among them there is their own Eve, and Adam, and Lillit, and a bunch of angelic names.
Hyun Tae Kim without shy admitted that “Evangelion” very strongly influenced the creation of his universe. In addition to borrowing a divine subject in the game there is a note that refers to the famous series. During a trip to the Wasteland, you can stumble upon a data bank in a newspaper kiosk called “Pravda, Article 5”. The article tells about the project, which was developed at the Eidos corporation under the name Human Instruments Plan, And it is explained why he seems somewhat doubtful. This is a direct reference to the project The Human Instruments Project, which is the key part of the storyline of the legendary anime of Hideaki Anno.
And you can try to convince me, but I consider the final boss with a fat ohmmaz on “End of the Evangelion”. In addition to the fact that he was operating at once by four spears of Longinia, and visual special effects clearly copy frames from the climax.
They want here “Evangelion” Rather, the side effect of a causal phrase than the main inspirer. After all, first of all Stellar Blade Inspired by Nier: Automata, which, in turn, pretty much hapan from a popular anime.
Most inspired me Neon Genesis Evangelion. I thank you for praising the plot Nier: Automata, But in fact it is practically retelling Evangelion, So there is no particular originality in it. I do not watch the last films, so mostly I am inspired by the memories of the works that I saw in the past.
Yoko Tarot in an interview with IGN.
Inspired
I thought to include or not to include this item in the final article for a long time. Still, when you talk about the cultural code of the game, it is strange to give other games as an example. But then I realized that Stellar Blade Not so much mechanics as the main ideas and stylistic solutions that affect the final result is borround from other games.
Yes, Stellar Blade Madly reminds Nier: AutomataA: A similar gameplay base;Attractive heroine;post -apocalypse;biblical motives;destroyed cities;Dronchik and so on and so on.
But seriously, then for me Nier: Automata – It’s like inviolable holy grace. Visualization and plot are so special that they are simply impossible to imitate.
Hyun Tae Kim
But references go far beyond the framework of one game. On the skeleton of splendor Automata The wild combination of Souls-mechanic and a crumb of hardcore slasers is stuck. This is a kind of Ninja Gaiden, on which the impact from the battles in Sekiro . Influence Nier undeniably, but both creators agree that the inevitable comparison is caused by an attractive female character who performs cool pirouettes. Both are in solidarity that be Stellar Blade with the same game, but with a male character-macho, many people would not pay attention to the resemblance.
With great pleasure, the game refers us to the games of the zero and tenths. But here you can go to the discuss. Someone will say that in the game Platforming, which refers to those times when Parkur was not just an appreciation to active points and it was necessary to calculate the character trajectory of the character. And I will say that in Stellar Blade just a curve of platforming that infuriates and annoying. As it was already mentioned Ninja Gaiden, Where acrobatics, although it looked spectacular, made the rolls worse than the battle with local stuffy adversaries.
From the same era and the main inspirer of the appearance of Eve – P.N.03 This little -known action, which went out exclusively for Nintendo Gamecube, has become a starting point for the design of movements and the appearance of the heroine. The main character Vanessa, like Eve, could also be dressed in costumes of varying degrees of frankness.
And looking at this gif, it is clear what exactly inspired the game designer.
Another prototype of the heroine is hiding two decades before P.N.03. According to Kim, to create Stellar Blade In general, the game franchise of the 80s Valis: The Fantasm Soldier, in which the schoolgirl turned into a warrior, influenced the game. Especially the second part of the franchise, Valis II, served as the main inspiration for creating a game that I wanted to make Shift Up.
And as Justmk prompted me with the fanservice, the series was all right in those distant times. The Valis 2 version for the NEC PC-8800 also included bloody scenes with dismemberment and even a “strawberry” with a topless image of the heroine.
In isolation from slasher gameplay Stellar Blade Sometimes he enters the territory of the horror, leaving us only a gunshot drone and forcing us to resort to tactical distant battle. At such moments, the game becomes like DEAD Space, to the Resident Evil . Light flickers everywhere, bursts of blood on the walls, zombie-shaped enemies await around the corner. Yes, and the bosses here in the manner Capcom: huge and with bright orange dots in which Damag will be poured. Of course, the game does not work out to the horror, but for efforts – like.
The game has a very unusual type of collectobs – banks from drinks. Among them there are juices, energy and cold coffee, but the most attractive category for me is beer cans. I collect labels from foamy drinks in life, so considering the design of game jars was a pleasure. But in the game, decorative bottles are also scattered, which are also worth attention.
Most drinks have real prototypes. Here is Chinese beer. To be precise – analogue “Tsingtao Premium Lager”. Moreover, it is the import version. This drink has long been actively capturing beer store shelves. There is in every brew and even a couple of times he saw him in the rural “five”. So if you want to try, you will find without any problems. But, if in secret, then tastes – watery urine, like any Asian beer. “Baltic 3” to taste completely identical.
But in jars everything is easier. Bayern Hefe Weissbier quite specifically send us to the products of the Paulaaner macro brewery. The first drink is a good light light non -infiltrate in the glorious traditions of German beer. A bottle of this beer can be safely found in any alkomarket premium more “K & B”, as well as on the shelves of chain stores.
The second drink from the same brewer is already a dark unfiltered beer with a clear flavor of malt. The Internet says that it could be quite free to buy in any store, but from the sale for an unknown reason it was gone. Perhaps it can still be found in premium beer stores, but even in the largest beer store in Russia, I could not find it.
The second set of drinks refers us to the premium varieties of the Belgian Elya from the Bruwerij Van Steenberge brewer. In reality, they are not called “Corsar”, but “piraat”, but the boat is quite recognizable. Only these drinks cannot be found in banks, they are supplied exclusively in bottles. And there are no camps among them – only strong quality Eli. The drink is delicious, with a full, saturated body. Dense and noble, like any other drink in this category.
The game has a number of drinks, such as Cryo or beer with ginger and lemon. You can find drinks that were ideologically and tasteful to them, but unambiguous prototypes with a similar design or at least with a font, I could not find. If among readers there are pivyubov levels Pro, then tell me in the comments what they are sent to.
But in all this variety of game, pop cultural, religious and even beer references there is a reason for sadness.
I would like a local color
Please note, 90% of what is inspired Stellar Blade – continuous Japanese projects. The Korean novelty is trying very hard to be like anime and games from the Land of the Rising Sun. But the Korean color in it is not enough.
Even in a convenient for mixing cultures genre of cyberpunk, developers prefer Japanese images. Because of this, we have a boss Karakuri, similar to a mechanical doll. From the Japanese, the name of the boss translates “as a mechanical device created to tease, deceive or surprise a person”. But they could adapt any demon from Korean mythology, there are enough of them there. Or instead of making variations of their cities, they prefer Chinese architectural elements-the fortress city of Cowlun, which is being put in every second cyberpack.
From Korean there are only actors, jars with cold coffee and polished characters to shine. They are glittering from ideality and lignity. Although everything is similar like drops of two waters. But such a design is clear, in South Korea the cult of plastic surgery and idealized beauty standards. Parents even give their children subscriptions for cosmetological operations, so that in adulthood they go out “new” people.
Of course, I find fault, but I could add hyper-drama, as in my dramas. Otherwise it turns out that we have a typical anime for gamers. But it’s not bad!
It is very cool that even in such, at first glance, a fan -service game, in which everyone first pays attention to the ass of the main character, there were many interesting references and parallels. And the disadvantages about the lack of originality can not be taken into account. All the same, this is the first major project of the South Korean team. And Mr. Kim is not a brilliant narrator, but primarily a visitor-artist who wanted to make an outstanding project in terms of style, design and unique combat system. And with this Shift Up, certainly managed to perfectly. We will wait for what they will show us in the sequel, which, as I am sure, will not be forced to wait.
Thank you very much for the consultation by Mr. JustMk!
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Justmk’s trace is visible from afar))
Bible history has two extremes: Indika and Nier: Automata
But I didn’t guess this I found myself)
Great material! I read, while I was driving in a taxi to a meeting) I was glad that my modest finds helped to create a wonderful blog)
I found a photo of Dmitry Epikhin, taken during the process of searching for references to the Bible 🙂
And seriously, a phenomenal blog, I would put all the advantages if I could. In general, that’s it. Especially, of course, I was pleased with the segment about beer, special thanks for it.
A wonderful article. She’s about one game, but I am already eager to play many others mentioned on the blog.
This is obvious (^v^) an excerpt from an interview with the developer.
By the way, if I remember everything correctly, then it was the cost that on the gif, in the first passage, it was impossible to wear.
Thanks for the interesting fact)
That is how I try to look in every cultural code/movie excursion
Thanks for the kind words)))
Thank you for great blogs)
Very cool material, thanks! I noticed some references, I didn’t even know about some, to see it instead of-very entertaining!
But I have questions/comments regarding how the plot is interpreted in the article
Everything is careful here in spoilers.
The same can be said about Stellar Blade. Adam could not save the world alone, so Eve was sent to his aid.
Who should she help there? Her task is like a paratrooper-“go find, kill Alfa-Biotiv”, which then a strong-willed solution (no, just said) turns into “find a prime biotiv and kill him”. And in the course of all the actions we learn that suddenly people are not real! And the bioties are “people”, but we don’t need to save them, we need to kill them and we need to kill them all the more so much, which is unobtrusively reminiscent of the final boss-fur manage by the mother-sphere.
So to say that “Eve was sent to help Adam” is not true at all, she was created with one purpose – to kill Adam. If you consider this, then in SB the biblical story, on the contrary, the righteous Eve is inclined to Adam in the “heresies”, for which the anger of God is being annoyed.
Relative to audiolated people and androids, as well as picchi
On Earth, everyone who thinks that they are “people” are not people at all, but Androids (or what’s right there), and the singer and the guard about what the game speaks directly to us-there was a war between mother-sphere and people, the sphere created in the image and likeness of the people of their Androids and they successfully drove real people into underground bunkers, where they decided that they decided to pump themselves to a statebiotins, in fact destroying oneself. And of the people-people, only Adam remained alive, which, it seems to me, is Rafel Marx, the creator of the mother-sphere, his final dialogue “I started all this. “.
Thus, we find out the past and become the accomplices of such a story.
Rafael creates a mother-sphere
The mother-sphere betrays Raphael
*** There is a war and the appearance of biotins ***
The mother-sphere creates Eve
Eve betrays the mother-sphere and returns to Adam
The mother-sphere attacks Eve/Adam
The era of new people begins
In fact, we have the story of fathers and children here, where children always “throw” parents 🙂
According to all the data, the mother-sphere is not at all the deity that you expect-she just hates people/bioties, does not accept symbiosis, with her “people” treats as resources, they live with a lack of memory of the past with people, if the sphere is easily sacrificed-when she brought down the colony to her because the bioties made it up to her.
When I went through the game, I thought that only four names (two main characters and two bosses) and a plot with a pathos connection in the game (I still do not understand the meaning of what happened, what it gave and that the good could follow) and at the end I was somewhat puzzled why it was generally a little affected by this biblical topic. And here it is how it turns out, it turns out that the boss in orbit is an angel and the colony looks like an angel (I generally have no idea that the angels in the Bible look like this, I represented them more since they look in the series of Diablo) and a lot of all sorts of stubborn images and subtexts.
Well, in general, the costume of mind Turman from “Kill Bill” is also a reference, but already to the film “The Game of Death” with Bruce Lee Lee.
Raton and Dmitry Epikhin converged in the fight of facts. Photo in color, 2024)
Knowing all these references did not make a plot at least some kind of intelligible one)
I also put a fact, since it is not appropriate in the article. Sent to “kill Bill”. On the sleeve of the costume it is written “Kill Kill”
Crap. You perefactil)
Yes, the plot is just tortured and does not work. Why are the characters do this, why should we empathize with them? Not clear. Naive twists, for the sake of naive twists. Purely how very stupid anime. Although I love anime). Muv with final biotiv I also did not understand. Well, like, but there are no people as such. Some of them are in biotists, part in androids. And that when they came up, a new “man” turned out. Marasmus. From some scenes I want to break through my face. But the game is still high)
The ending is no less intelligible, but what a beautiful. Bossfait is generally honey. Game in Dark Souls turns the atmosphere.