Doki Doki Literature Club – Psychological Horror and Carousel of the Absurd.
I ask you to treat the game with patience and understand, and also not to expect much from it. Like my review.
I saw an already existing review, but I wanted to attach a feather myself to promote the game, by the way, from the name you can understand that it slightly motivates to this.
Now the game has become quite popular with foreign streamers, from where I learned about its existence. She is also free.
I want to start with the minuses, and then tell about the game, and why it is worth playing in it.
I was pretty late with the review, and the reason for this is that the cover and the game trailer do not convey what is needed, by the way, please familiarize yourself with it, it goes only for a minute.
Pretty boring, true?
Firstly, I have a good attitude to the anime and visual novels, but, unfortunately, there and there, thanks to the relative ease of production, a huge number of not very interesting things. And I understand that the game will cause rejection for some, for example, I myself do not like this sugary drawing. But in defense, I can say that it would hardly be possible to find the best drawing style for contrast.
Secondly, the main snag is English, however, this is a visual short story with static pictures, the main load here falls on the text, it must be read and understood, there are pleasant poems here. As for this, there is excellent news, the game is already about 2 months and on the ZOG website (those that have been translated by Nier atomata), more than 50%have been translated, probably in a couple of months there will be a Russian version (!). Also, probably at this moment it will become recognized among Russian -speaking streamers.
The game takes 5-6 hours of passage, it https://playojocasino.uk/ took 10 to me, but this is taking into account my very average knowledge of English, viewing routes and ledins during the game, as well as 40 minute reading of existential tips at the end.
Why am I? From this it follows that the 6 -hour game is one big spoiler, so it is quite difficult to interest the reader at the same time without giving out an important part of the plot.
At the same time, the game is not quite about the plot, this game is a carousel, usually visual novels are the most intricate representatives of the gaming industry.
Most often, in this genre of games, your solutions really affect the plot … Eeeeh … Well, in fact, we want to hope for it, this happens quite rarely. And then spoilers begin, but without them you can not open the highlight.
This game is not a standard visual short story, but an American slides, emotions are pumping here. You are supposedly given a choice, and in general there are several endings, but I don’t think that it is worth it to bother with it, they, IMHO, do not bring interest, as well as the ending in general. Mostly you are led by the handle, according to bright scripts.
For myself, I allocated 3 parts in the game, I express myself on the professional literary jargon – the beginning, middle and end.
The first part is a fairly standard visual short story – a date simulator, which is the foundation of the game. In the first part, it is worth noting that the characters break the 4th wall a little through poems.
In general – poems in this game, this is the most important, since in the first part, all the conversations are quite boring, directed to reveal the template characters of the heroines.
These works are not only the disclosure of the thoughts of characters, the crash of 4 walls, a huge scope for imagination, but also finding hidden meanings. Also, you, being involved in the club’s activities, like everyone else, create every day and exchange creativity with heroines. You write poems through a mini game in which you choose words, there are about 30-40 of them, each reflects the character of one of the girls, and you by means of your sending determine who you romance.
This manifests a small nonlinearity that at a certain moment you may not see the essays rejected by you.
Then, according to your mood, they hit with a hammer and the transition occurs.
The second part is a carousel and contrasts, you understand that something is wrong, but the game continues to pretend that everything goes the same, deja vu, with small barely noticeable changes and crypto (Creepy is a terrible, causing goosebumps, it seems to me it is difficult for me to find an accurate analogue in Russian).
Remember Silent Hill and a room filled with blood, and then the obsession disappears and seems to be normal, it seemed? The entire 2 act is filled with such crying moments, not so terrible, they are not noticeable, sometimes just chopped with a needle, they beat a sledgehammer a couple of times, and then return to the atmosphere of 1 part, flies into the screen of the girl, takes the hand, and takes away the works. They are no longer filled with metaphors. In one of them some kind of nonsense. The second warning. The third is similar to what was in the beginning, but a few words are changed, and a strange sensation is created. Nevertheless, they smile sweetly.
And finally everything smoothly flows into the end, and personally it seemed to me pretty boring.
As for the crushing of 4 walls, here you can recall Saiko Mantis, who read the conservation from your card (here they read the name of the computer, the time in the game, and if you are a streamer, then the game fixes and notes).
The Anderma and Flaui, who reproached you when you loaded the game by killing Toriel.
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The screen is slightly overwhelmed, floats, the character on the screen is a little closer than usual, which creates discomfort, but does not have a clearly frightening effect.